]> git.r.bdr.sh - rbdr/super-polarity/blame - Super Polarity/Screen.cs
Protoshow sprint.
[rbdr/super-polarity] / Super Polarity / Screen.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Microsoft.Xna.Framework;
6using Microsoft.Xna.Framework.Graphics;
7
8namespace SuperPolarity
9{
10 class Screen
11 {
12 protected SuperPolarity Game;
b587e9d8 13 public bool Active;
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14 public Screen(SuperPolarity game)
15 {
b587e9d8 16 Active = false;
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17 Game = game;
18 }
19
20 public virtual void Update(GameTime gameTime)
21 {
22 }
23
24 public virtual void Draw(SpriteBatch spriteBatch)
25 {
26 }
27
28 public virtual void LoadContent()
29 {
30 }
31
32 public virtual void Initialize()
33 {
34 }
35
36 public virtual void CleanUp()
37 {
38 }
39 }
40}